Education

Five Cool Tech Projects for The Classroom

Five Cool Tech Projects for the Classroom

In the life of a student, the classroom is his second home, and the teachers serve as his second parents. Every day, a child devotes almost half of his day in learning concepts and breaking down ideas through books, lectures, and seminars.

From a teacher’s viewpoint, the goal of teaching a child to difficult concepts is a constant struggle. As a teacher, you need to assess how your students learn and understand effectively through well-versed teaching strategies. That’s why Experiential Learning is the key to effective learning.

Teaching coding for kids, you don’t necessarily need to bombard your students with concepts shown on the board. Letting kids experience fun games like Minecraft will allow them to comfortably get introduced to the world of coding.

Hence, this article will help you on how to let your experience the power of STEM through Five Cool Tech Projects for the Classroom.

Why Experiential Learning?

Experiential learning is a student-focused and immersive pedagogical approach that allows students to learn by experience. According to Carleton University, experiential education enables learners to combine direct experience with value reflection and encourages learners’ collaboration and exchange of insights.

In the present K-12 curriculum, learners are expected to have high-to-excellent mastery on different courses. Coding programs – in particular – denote high tendencies of students’ low information retention and interests. That’s why, as a teacher, experiential education is a necessity to get the following benefits:

Students Accelerate Learning Capacity

Cool-tech projects are best understood when students have handheld materials and hands-on activities that require their logic, problem-solving skills, and decision-making. Through Experiential Education, it changes the pace of traditional learning – from book-to-book lectures – now, it allows students to actualize what they have read. In other words, their brain develops more neural connections – making them “smarter” students.

Teachers Provide Accurate Assessment and Reinforcement

Experiential learning helps a teacher to indicate the gray areas of student skills. As students perform through the tasks assigned, he shows his capacity by combining his previous experience and current knowledge. Hence, as a teacher, you can provide accurate assessment and reinforcement to improve his ability – particularly in his technical skills.

Students Respond to Mistake as a Valuable Insight

“Learning by doing” is the essence of Experiential Learning.

In building tech projects,  commitment to mistakes strengthens a student’s learning process. Also, giving them corrections adds value to his learnings. The goal of experiential learning is to ensure that no student is left behind. While you give them opportunities for creativity and logic, A student’s mistake builds a valuable insight for his future.

Five Cool Tech Projects for the Classroom

1. Animated Film

Producing animated films is a tech innovation where digital art meets human ingenuity. Today, lots of educational institutions promote animation as a required tech project. Perhaps, the rising demand for social media content gives way for more talents in animation.

Further, producing animated films would measure the team effort in presenting slide show creations of visual concept’s explanation through editing, designing, kickback timing, etc.

2. Game Applications

Like how Markus “Notch” Petersson created Minecraft through basic coding, creating game applications strengthens a student’s knowledge of coding programs. Minecraft coding is one of the best examples of a beginner course.

Your students will be able to combine, add, deduce, change, and many more modifications through a programming language. They even begin asking questions like, how to make a Minecraft server that introduces them to more advanced skills.

By creating a gaming application, teamwork fosters creativity through shared thoughts and ideas. Creating a game application takes time. That’s why, as a teacher, you need to spot mistakes and provide suggestions to improve their output.

3. Assembling a computer

Don’t let your students limit his knowledge only on the facade of a computer. Instead, include the assembling of a computer as part of your tech projects.

Students will surely love the process of breaking down and identifying out the functions of computer parts. Here, the collaborative effort of putting together the bits and pieces should ensure that the assembled computer will work.

4. Do-it-Yourself Circuit Cards

Electronic circuits are fun to use with your guidance as a teacher. Just imagine the enthusiasm and excitement that students will show in connecting cords and wires to produce a light.

Do-It-Yourself Circuit Cards will allow students to combine their creativity with electronic devices, to learn the proper usage of electricity, and to know the behavior of basic circuits.

5. Website

In today’s market demands, online marketing is a portal to money-making and expanding profits. Being said, a lot of entrepreneurs hire young professionals who can develop a website. Perhaps, what can be more exciting by including developing a website as a tech project for the classroom.

Through developing a website, there are soft tech skills that will be developed, such as the basics of coding and mark up language using HTML/CSS, JavaScript, Photoshop, Analytical Skills, SEO, Design, and many more.

Key Takeaways

Experiential learning is the most effective pedagogical method for K-12 learners. It immerses students in classroom activities for fun and easy learning. Through a combination of previous experience through present realizations, learning becomes more practical and easier. That’s why, as a teacher, experiential learning is a necessity for teaching Science and Technology, as it enables these benefits:

  1. Students accelerate their learning capacity;
  2. Teachers provide accurate assessment and reinforcement; and
  3. Students respond to mistakes as valuable insight.

Indeed, to make more classroom a second and integrate his learning experience with fun and excitement, here are five cool tech projects for the classroom:

  1. Animated Film
  2. Gaming Apps
  3. Computer Building
  4. DIY Circuit Cards
  5. Websites
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